Game character creation with Blender and Unity 的封面图片
Game character creation with Blender and Unity
題名:
Game character creation with Blender and Unity
著者:
Totten, Christopher W.
ISBN(國際標準書號):
9781118172728
出版資訊:
Hoboken, N.J. : Wiley, c2012
規格:
xxv, 292 p. : ill. (chiefly col.) ; 24 cm
叢書:
Serious skills
叢書題名:
Serious skills
一般附註:
Includes index
摘要:
"Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine"--Provided by publisher.
主題:
Blender (Computer file)
Unity (Electronic resource)
Video game characters -- Design
Computer games -- Programming
Three-dimensional display systems
Computer animation
摘要:
"Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine"--Provided by publisher.