Game character creation with Blender and Unity
由
Totten, Christopher W.
題名
:
Game character creation with Blender and Unity
著者
:
Totten, Christopher W.
ISBN(國際標準書號)
:
9781118172728
出版資訊
:
Hoboken, N.J. : Wiley, c2012
規格
:
xxv, 292 p. : ill. (chiefly col.) ; 24 cm
叢書
:
Serious skills
叢書題名
:
Serious skills
一般附註
:
Includes index
摘要
:
"Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine"--Provided by publisher.
主題詞彙
:
Blender (Computer file)
Unity (Electronic resource)
Video game characters -- Design
Computer games -- Programming
Three-dimensional display systems
Computer animation
主題
:
Blender (Computer file)
Unity (Electronic resource)
Video game characters -- Design
Computer games -- Programming
Three-dimensional display systems
Computer animation
摘要
:
"Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine"--Provided by publisher.
圖書館 | 館藏條碼 | 索書號 | 流通類型 | 狀態 |
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澳門中央圖書館 | 00594367 | 004.92 Tot | 一般外借圖書 | FC外文書區 |