Game character creation with Blender and Unity
 
Totten, Christopher W.

題名
Game character creation with Blender and Unity

著者
Totten, Christopher W.

ISBN(國際標準書號)
9781118172728

出版資訊
Hoboken, N.J. : Wiley, c2012

規格
xxv, 292 p. : ill. (chiefly col.) ; 24 cm

叢書
Serious skills

叢書題名
Serious skills

一般附註
Includes index

摘要
"Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine"--Provided by publisher.

主題詞彙
Blender (Computer file)
 
Unity (Electronic resource)
 
Video game characters -- Design
 
Computer games -- Programming
 
Three-dimensional display systems
 
Computer animation

主題
Blender (Computer file)
 
Unity (Electronic resource)
 
Video game characters -- Design
 
Computer games -- Programming
 
Three-dimensional display systems
 
Computer animation

摘要
"Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine"--Provided by publisher.


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