Spaces of interaction, places for experience
题名:
Spaces of interaction, places for experience
著者:
Benyon, David.
ISBN:
9781608457717
出版信息:
[San Rafael, California] : Morgan & Claypool, c2014.
规格:
xvi, 113 p. : ill. ; 24 cm
系列:
Synthesis lectures on human-centered information ; #22
Synthesis lectures on human-centered information ; #22.
系列题名:
Synthesis lectures on human-centered information ;
摘要:
This is a book about Human-Computer Interaction (HCI), interaction design (ID) and user experience (UX) in the age of ubiquitous computing. The book explores interaction and experience through the different spaces that contribute to interaction until it arrives at an understanding of the rich and complex places for experience that will be the focus of the next period for interaction design. The book begins by looking at the multilayered nature of interaction and UX, not just with new technologies, but with technologies that are embedded in the world. People inhabit a medium, or rather many media, which allow them to extend themselves, physically, mentally, and emotionally in many directions. The medium that people inhabit includes physical and semiotic material that combine to create user experiences. People feel more or less present in these media and more or less engaged with the content of the media.
1. Spaces of interaction -- 1.1 Interaction design -- 1.2 Pact: a construct for understanding interaction -- 1.3 Describing interactions -- 1.3.1 Microinteractions -- 1.3.2 System features -- 1.3.3 Tasks -- 1.3.4 Service design -- 1.3.5 The Pact elements -- 1.3.6 Levels of abstraction -- 1.4 Interaction and user experience -- 1.4.1 Engagement -- 1.4.2 Enjoyment -- 1.4.3 Aesthetics -- 1.4.4 Interaction and UX over time -- 1.5 Summary. 2. The medium of interaction -- 2.1 Understanding media -- 2.2 Embodiment -- 2.2.1 Phenomenology and embodiment -- 2.3 Semiotics -- 2.4 Being in the world -- 2.4.1 Presence -- 2.5 Summary. 3. Physical space -- 3.1 Space and place -- 3.2 Architecture -- 3.3 Patterns of place -- 3.4 Spatial interaction -- 3.5 Summary. 4. Digital space -- 4.1 Digital technologies -- 4.2 Digital ecologies -- 4.3 Virtual environments -- 4.4 Designing digital space -- 4.5 Summary. 5. Information space -- 5.1 Information artifacts -- 5.2 Information architecture -- 5.3 Information space and activity space -- 5.4 Summary. 6. Conceptual space -- 6.1 Mental spaces -- 6.2 Categories -- 6.3 Metaphor and blends -- 6.4 Summary. 7. Social space -- 7.1 Communication and collaboration -- 7.2 Social media -- 7.3 Designing the social space -- 7.4 Summary. 8. Navigating space -- 8.1 Navigation -- 8.1.1 Signs -- 8.1.2 Maps and guides -- 8.1.3 Social navigation -- 8.2 Navigation in information space -- 8.2.1 Navigation in virtual environments -- 8.3 Social navigation of information space -- 8.4 Summary. 9. Blended spaces -- 9.1 Blended interaction -- 9.2 An interactive collaborative environment (ICE) -- 9.2.1 The physical space -- 9.2.2 The digital space -- 9.2.3 The conceptual space -- 9.2.4 The blended space -- 9.3 Digital tourism as a blended space -- 9.3.1 A poetry garden -- 9.3.2 The village museum -- 9.4 Navigation in blended spaces -- 9.4.1 Neon knights -- 9.4.2 Last day in Edinburgh -- 9.5 Summary. 10. Places for experience -- 10.1 Inhabiting places -- 10.2 Blended places -- 10.2.1 Designing the physical space -- 10.2.2 Designing the digital space -- 10.2.3 Designing the conceptual space -- 10.2.4 Designing the blended space -- 10.2.5 Designing for navigation -- 10.2.6 Summary -- 10.3 Changing places -- 10.4 Conclusion. References -- Author biography.
附加统一题名:
Synthesis digital library of engineering and computer science.
主题:
Human-computer interaction. |
Computer users. |
摘要:
This is a book about Human-Computer Interaction (HCI), interaction design (ID) and user experience (UX) in the age of ubiquitous computing. The book explores interaction and experience through the different spaces that contribute to interaction until it arrives at an understanding of the rich and complex places for experience that will be the focus of the next period for interaction design. The book begins by looking at the multilayered nature of interaction and UX, not just with new technologies, but with technologies that are embedded in the world. People inhabit a medium, or rather many media, which allow them to extend themselves, physically, mentally, and emotionally in many directions. The medium that people inhabit includes physical and semiotic material that combine to create user experiences. People feel more or less present in these media and more or less engaged with the content of the media.
1. Spaces of interaction -- 1.1 Interaction design -- 1.2 Pact: a construct for understanding interaction -- 1.3 Describing interactions -- 1.3.1 Microinteractions -- 1.3.2 System features -- 1.3.3 Tasks -- 1.3.4 Service design -- 1.3.5 The Pact elements -- 1.3.6 Levels of abstraction -- 1.4 Interaction and user experience -- 1.4.1 Engagement -- 1.4.2 Enjoyment -- 1.4.3 Aesthetics -- 1.4.4 Interaction and UX over time -- 1.5 Summary. 2. The medium of interaction -- 2.1 Understanding media -- 2.2 Embodiment -- 2.2.1 Phenomenology and embodiment -- 2.3 Semiotics -- 2.4 Being in the world -- 2.4.1 Presence -- 2.5 Summary. 3. Physical space -- 3.1 Space and place -- 3.2 Architecture -- 3.3 Patterns of place -- 3.4 Spatial interaction -- 3.5 Summary. 4. Digital space -- 4.1 Digital technologies -- 4.2 Digital ecologies -- 4.3 Virtual environments -- 4.4 Designing digital space -- 4.5 Summary. 5. Information space -- 5.1 Information artifacts -- 5.2 Information architecture -- 5.3 Information space and activity space -- 5.4 Summary. 6. Conceptual space -- 6.1 Mental spaces -- 6.2 Categories -- 6.3 Metaphor and blends -- 6.4 Summary. 7. Social space -- 7.1 Communication and collaboration -- 7.2 Social media -- 7.3 Designing the social space -- 7.4 Summary. 8. Navigating space -- 8.1 Navigation -- 8.1.1 Signs -- 8.1.2 Maps and guides -- 8.1.3 Social navigation -- 8.2 Navigation in information space -- 8.2.1 Navigation in virtual environments -- 8.3 Social navigation of information space -- 8.4 Summary. 9. Blended spaces -- 9.1 Blended interaction -- 9.2 An interactive collaborative environment (ICE) -- 9.2.1 The physical space -- 9.2.2 The digital space -- 9.2.3 The conceptual space -- 9.2.4 The blended space -- 9.3 Digital tourism as a blended space -- 9.3.1 A poetry garden -- 9.3.2 The village museum -- 9.4 Navigation in blended spaces -- 9.4.1 Neon knights -- 9.4.2 Last day in Edinburgh -- 9.5 Summary. 10. Places for experience -- 10.1 Inhabiting places -- 10.2 Blended places -- 10.2.1 Designing the physical space -- 10.2.2 Designing the digital space -- 10.2.3 Designing the conceptual space -- 10.2.4 Designing the blended space -- 10.2.5 Designing for navigation -- 10.2.6 Summary -- 10.3 Changing places -- 10.4 Conclusion. References -- Author biography.