Imagem da capa para Total engagement : using games and virtual worlds to change the way people work and businesses compete
Total engagement : using games and virtual worlds to change the way people work and businesses compete
INITIAL_TITLE_SRCH:
Total engagement : using games and virtual worlds to change the way people work and businesses compete
AUTHOR:
Read, J. Leighton

Reeves, Byron, 1949-
ISBN:
9781422146576
PUBLICATION_INFO:
Boston [etc.] : Harvard Business Press, 2009
PHYSICAL_DESC:
x, 274 p. ; 25 cm
GENERAL_NOTE:
Includes bibliographical references and index
CONTENTS:
Introduction -- The game tsunami : who plays, how much, and why -- "Work sucks" : corporate problems that games might solve -- Ten ingredients of great games -- Virtual people -- Virtual money -- Virtual teams -- Virtual leaders -- Play is not the opposite of work -- Caught between fact and fiction -- Danger -- Tactics for change.
ABSTRACT:
The strong psychological power of games can have both positive and negative consequences for the workplace. That’s why it’s important to put them into practice correctly from the beginning--and Reeves and Read explain how by showing which good design principles are a powerful antidote to the addictive and stress-inducing potential of games.
SUBJECT:
Group games
Group relations training
Teams in the workplace
Play
Work environment
BIBSUMMARY:
The strong psychological power of games can have both positive and negative consequences for the workplace. That’s why it’s important to put them into practice correctly from the beginning--and Reeves and Read explain how by showing which good design principles are a powerful antidote to the addictive and stress-inducing potential of games.