Imagem da capa para Game character creation with Blender and Unity
Game character creation with Blender and Unity
INITIAL_TITLE_SRCH:
Game character creation with Blender and Unity
AUTHOR:
Totten, Christopher W.
ISBN:
9781118172728
PUBLICATION_INFO:
Hoboken, N.J. : Wiley, c2012
PHYSICAL_DESC:
xxv, 292 p. : ill. (chiefly col.) ; 24 cm
SERIES:
Serious skills
SERIES_TITLE:
Serious skills
GENERAL_NOTE:
Includes index
ABSTRACT:
"Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine"--Provided by publisher.
SUBJECT:
Blender (Computer file)
Unity (Electronic resource)
Video game characters -- Design
Computer games -- Programming
Three-dimensional display systems
Computer animation
BIBSUMMARY:
"Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine"--Provided by publisher.